EFT: Escape from Tarkov something with something or good simulator FPS Luther Shuther with MMO-RPG elements!
As a beginner in the field of review, I can say that it is difficult to take on Tarkov, because you need to consider all aspects of the game, and the game is in Beta, but now I want to talk about it especially after 1200 hours in this ambitious project.
This game can be praised and at the same time hate depending on your expectations from it.
But let me try to introduce you to the game and tell you what is so irritable and at the same time beautiful in it.
My name is Mark and I will try to tell what Escape from Tarkov is now (this review is not an advertisement for the game and agitation to run and spend money on pre -order is more than my impressions and just a desire to speak about an interesting game)
The description of the game says:
Escape from Tarkov is a first -ized-by-role online game from the first person, developed by Battlestate Games, combining FPS genres, a combat simulator and RPG with MMO elements.
With many aspects will easily agree, but there are controversial places.
And so Tarkov meets us with the window of creating a character, we do not have classes, there are no active skills and there is no such deep customization (however, in the future they can add) we must choose which organization will be our character.
We have to choose from 2 PMCs of Bear organizations and use.
There is no cardinal difference of whom you do not choose, because the choice will be made on the battlefield, everyone will be for itself, although in the future it is planned to introduce karma and when killing its own indicator will decrease (but in my opinion, in which the game is now “played”, this aspect will be difficult to implement)
After creating a character and choosing an organization, we find ourselves in the main menu from where we can get into the shelter, in the menu to merchants, to our caches, as well as in the statistics of our character.
And in theory, he is a hub with merchants and the improved shelter here they are passive skills of the character that we will download, quests for merchants with the help of which reputation is swinging and there is an improvement in the LVs of their store, here they are the components of the MMO aspects.
And I agree with that. But the rest of the genres are ill, but we will return to them again.
Let’s go through the menu.
1.Shelter.
The place where the player can pump the main places affecting your character:
-) the place of rest affects the time of restoration of the character’s energy
-) a bathroom where you can do useful things for quests and for caches
-) the scope itself can be increased
And much more, all the initial aspects are pumped up to the 3rd LVV’A and open access to the next large extension of such as for example Bitcoin Ferma, which works as an ordinary, feeding bitcoin
There is a lot of things about the shelter, but everything around has one purpose of simplifying the life of the player, accelerating the entire process of the game.
2.Merchants.
A item with a store and merchants that can give quests, from here any preparation for the raid purchase of weapons of armor stores of unloading stores, and all that you need for a successful raid or execution of quests.
For trading, we are available to us:
For the most part, it specializes in Soviet weapons, also gives out the first quests.
From behalf it is clear that it sells medicine:
All sorts of first -aid kits, bundles, bandages, painkillers.
In general, everything that will help with wounds in the raid.
3.) Skier and mechanic.
For the most part, these betswaggercasino two will help you with mods for weapons
The character for draining the rubbish buys everything at minimal prices and sells at high prices.
5.) Peacemaker.
Foreign merchant sells NATO weapons and uniforms.
6.) Barachist.
Sells both the uniform of the reservation, helmet, hare, unloading and ordinary clothes and portfolios.
Lover of the whole hunter (guns, bolts, etc.D.)
Also, a fan of giving not the most pleasant quests.
Merchants also slide in terms of 1 to a crown-final level, where the best equipment is allegedly sold, but felts to please the player to hold the most steep hide in rewards for quests some best armor and all the like.
But this does not mean that without quests you will always have to shoot peas and salt and walk in rags, not armor.
Most merchants and at the level 3 of loyalty open good cartridges and armor.
Unless you should be patient and pump before this stage of the game, of course, the perfect point of entering the game is a wipe that is accompanied by large updates.
Also, all inaccessible due to quests or closed lvl’om can be obtained from a flea market.
3.Flea market
The black market is a black market, but where the players themselves interprets the prices and of course, without “mother economists”, it was not done as there are people who will sell the cartridge for 1 million, but, fortunately, there are few of them, but still will have to overpay for inaccessibility.
And the developers try such inappropriate proposals nering by the overstation of the commission for putting a slot for sale.
And so we discussed almost everything that meets us after the creation of the Persian except except for the caches.
4.CHAND.
Our main place. The caches lies everything that you have from the publication of the game and also everything that you buy, all that you will put out of the raid you put in the caches, from there you will equip your future warrior.
Well, let’s leave the stuffy “hub” and finally get into the raid.
The Raid is not predictable, to go to raids, locations are available to us:
Factory-small initial map of an old abandoned factory where we run inside the complex
Customs-Kotoria for already more prepared players for fights
Forest-as an open forest area is not strange
The shore is still a large location with the coastal zone
Snopping is a big shopping center
Reserve-covered military base
And there are many future locations that are already on the map, but there is still no Roadmap in the game)
Each location has a level of complexity (but I would revise the views on the difficulties assigned to some locations, I would say that locations are much more difficult than how they are described)
This level is determined by a number of people on location, location size and boss, which appears in it. (I may prepare a more detailed blog about bosses)
Just do not worry that if it is written that only 12 people are falling into the location, but I remind you of there are large locations, then do not worry that you will not meet anyone and the game will seem empty, in the raid at the main points of the Luta, you will be waiting for the bots in the game called wild.
You can talk about them.
Wild.
When we press the escape from Tarkov, we see our hero and someone on the left, this is the very wild for which we can go into the raid instead of our main hero so far he is restored from wounds or if there is simply no money for ammunition.
The wild throws at the end of the game session so that he does not collect that they did not collect PMC.
And so what is there with our PMC, I was completely getting bored while I was crucifying here, trying to tell about everything, but still I will most likely miss a lot-\ _ (0-0) _/-
And so we got dressed armed and as I wrote above the raid is not predictable.
We can stumble upon a detachment, on a boss, on people in serious armor and stronger than us, and we don’t even have good cartridges to resist him, then it will hurt, but if you still have a chance to get there, but everything will still depend on a chance.
And here the disadvantages of so to speak early access are immediately visible, there are often “de Sinks” in the game (server losses of packages, due to which your hits will not be counted).
A terrible optimization, where even on a powerful gland there will be a low FPS (to load a large location by the beginning, 16GB of RAM will be required)
Also, bugs, such as a shot in a helmet without took it, but it can be seen how glass particles fly off, and these unknown glass absorb damage, because you can drive to the caches without killing the enemy.
And much more with bugs the game is ill and not firmly upset, unfortunately, and here it is just hard to present something this game, because it is a beta.
But even all of the above does not particularly spoil the impressions of the main gameplay.
And again to the raids.
Raids are mainly a batch in which you dive to earn what to wear what to wear your PMC, to find resources for asylum, to perform quests.
You will interfere with all this wild, bums (wild under the control of players), other PMCs.
To resist all these interference, you have a variety of weapons impressive, guns, assault rifles, carbines, bolt rifles, pistols and not so effective and almost useless cold weapons.
About weapons, everything looks and sounds impressive, namely, impressive with its details and believable, it pulls from every shot from each shot.
The hits themselves are painfully beaten and often enough pairs of hits for killing the enemy that hints at realism, but there are stupid situations where armor-slats fly through a naked character without causing severe damage, because of which naked sometimes tank more armored, but they are more likely egregious cases than disappointing constancy, there are also more often cases where the armor is not tank and the fact that it should and dancethat not.
We continue to consider what affects the perception of realism, our character is not a halk and begins to spend a stamine faster with strong weight and its uniforms, there are two types of stamines in the game, so to speak the legs and hands allows you to run, the top affects the holding of breathing and aiming after the upper strip, the weapon will swing, interfering with aiming.
Returning to wounds and hits, cartridges can break the bones to knock out parts of the body, open bleeding both strong which are treated with a tourniquet or hemostatic and weak that are enough to fly with a bandage.
For every hit, our warrior will react and begin to cough, blink, the effects of tunnel vision, pain, tremor will appear, in general, the whole set to feel like a wounded soldier on the battlefield.
Health.
The health itself is 440 CP and in the game is divided into separate parts of the body:
head, chest, stomach and limbs, from entering the part of the body is knocked out to zero and the next hit can become mortal, and when knocked out the abdomen, the character and energy of the character is intensely spent.
The knocked out parts of the body by half can be restored by a surgical set, in general, after the battle there is something to do in front of you, a full -full medicant of the physician will open in combat conditions.
And at first, it all works very well as a person who loves the realism of such games as Dayz and Arma I liked everything that I see on the screen, quick deaths where you don’t have to spend 3 stores on the enemy, death from, and the shots of which the realism and the volume forced to twitch, I was under the strongest impression, but ………………………………………………………………………………..
My final impressions.
In this place of my peculiar review, my personal opinion begins with it, many may not agree.
Of course, not everything is perfect in it and the lack of balance, which would not have prevented me, and a large number of bugs, but this is all nothing compared to what is already in the game.
The game does not make a large studio, our domestic (St. Petersburg guys at the helm), the work has been done a lot, I would say colossal, special thanks to the designers, so many pleasant references and jokes were very nice to see.